This outlines the rules and regulations applying to Trackmania
For Hours. Failing to follow the rules and guidelines precised here may result in punishment.
Be respectful and aware that any designated staff has the authorization to
make final choices that may not follow these rules to preserve fair-play
and sportsmanship during this event.
It is the participants’ responsibility to follow the rules, updates and the staff will not be held accountable for any damages incurred by the change of event circumstances if said changes were announced publicly beforehand.
Definition
Trackmania For Hours (TFH) is an annual event organized by French association Gear
Five. 240 teams race against each other for 24 hours on a track discovered on the day of
the event. At the end of the event, the team which gathered the most checkpoints
wins.
Registrations
All registrations must be done through the Trackmania For Hours website.
Team
Each team is composed of two to six players. Each team must have a team captain. If
there is any issue, the team captain will be the point of contact for the staff. The team
captain doesn’t have to be a player.
Each team must have a name and a tag or trigram.
Conditions of participation
Any Trackmania players playing on PC can register for Trackmania for Hours, no matter
of nationality or others. To participate, the player must have the Standard or the Club
edition.
Extensive explanations about how to register for Trackmania for Hours are available
on the Discord server.
SERVERS TOURNAMENT
Server repartition
Admins will specify on which server each team is playing. Only teams playing on official
Trackmania For Hours racing servers will be taken into account for the rankings.
Accounts and whitelist
Every server will have its own whitelist based on logins provided by each team during
registrations. Last minute changes must be notified to an organizer.
Spectating
Only organizer, official casters and declared team observers are allowed to spectate
matches. Any intruder will be removed from the server.
Streaming
Players and teams are allowed to stream their point of view. The only requirement is to
put Trackmania For Hours or TFH in the stream title.
MAP
Mappack
The map is revealed on the day of the event. A thirty minute warm-up allows players to
train before the start of the race.
To preserve sportsmanship and fairness, anyone who had access to the map
beforehand is not allowed to play for the first two hours of the race.
Training
As soon as the map is released, the map is also released on a server in time-attack on
the same version as the one on the official servers or in a campaign with the four
versions (sunrise, day, sunset, night).
Moods
Following the sun time on the GMT, the map changes mood on a given schedule.
GAME MODE
Discord
All information and updates about the event are shared within the official Discord
server « Trackmania For Hours ». Organizers strongly encourage all participants to join.
Schedule
A precise schedule of the event, including mood changes, is given to the participants at
least 24 hours before the start of the race.
Start
All players start at the same time. TFH Staff declines all responsibility for any team’s
absence or delay.
Change players
While driving, other teammates than the one driving have a button « Ready » at the top
of their screen. By pressing it, they are the next one to drive. The player currently driving
can see it by pressing Tab to see the leaderboard or whenever they are on the straight
line at the start. To pass the relay to your mate, the player can: double del, go into a
finish or go to spec mode.
Each team is free to organize its relay between players as it wishes. TFH staff kindly
reminds players not to put themselves in danger. If a player has been playing for more
than 12 hours straight, admins will kick them from the server for 6 hours.
Organizers reserve the right to remove a player who would put themselves in
danger.
DURING THE RACE
Chat
Any person on the server can use the chat in game. Players are asked to keep the chat
for Trackmania for Hours related information.
Game crashes/disconnections
If the game servers crash, the race will continue where it stopped. If a player
experiences a game crash or is disconnected from the race, organizers decline
responsibility and won’t give any compensation.
If one server crashes, all servers will be paused. The race will restart only when all the
teams have rejoined their server. The pause might be deactivated if a recurrent
problem occurs.
Cheats/Glitches
The use of any additional hardware, software, or any other external method to modify
the game state is considered as cheating. The list includes but is not limited to:
Multihacks, Speed hacks, TAS (tool-assisted speed run) hardware/software. Cheating is
strictly forbidden and may lead to immediate disqualification.
Openplanet developper mod will not be available on the server as it allows to execute
non-signed plugins.
Cuts
Any use of a shortcut or a different way, other than the one suggested by the track’s
author will result in a suspension. The reference for the official way is the GPS video
released on Youtube at the beginning of the warm-up.
Intentionally leaving
Players are allowed to intentionally leave the server. In the meantime, the team won’t
be gathering any checkpoints and might go down in the rankings. Admins decline any
responsibility and won’t give any compensation.
Match-fixing
Match-fixing is defined as an attempt to arrange or influence, in advance, the outcome
of a match, or events within the match. Participants, directly or indirectly, are not
allowed to accept from or offer to, any person or entity (whether they are participants or
otherwise). Players are expected to put forth their best effort in all situation.
Behavior
All participants of Trackmania For Hours are expected to behave in an appropriate and
respectful manner towards other participants, spectators, and the organizers. Any
harmful comment, harassment toward a player, a team or a member of the staff will be
severely sanctioned.
PENALTIES
In the event of a breach of the Rulebook,, the organizers reserve the right to apply a
penalty against the team or the player, according to the seriousness of the
infringement found. In each case, the team captain is informed of the situation. The
organizers may impose the following sanctions according to the degree, severity, and
repetition of any breach found, in the following order of gravity:
Warning
The player or the team is warned that their behavior is harmful to the smooth running
of the event and that they must stop. In case of recurrence, the organizers may
aggravate the sanction.
Temporary suspension
The organizers reserve the right to temporarily suspend a team or participant from the
competition in the case of a repeated and/or particularly serious violation of the
regulation. In case of the suspension of participation in the event, the team or
participant will not be allowed to race throughout the suspension period.
Disqualification
The organizers reserve the right to disqualify at any time and without notice a team or
a player of the event in the case of a repeated and/or particularly serious violation of the
regulation.
Banishment
The organizers reserve the right to ban at any time and without notice a team or a
player of the event in the case of a repeated and/or particularly serious violation of the
regulation for a period of up to two (2) years.
Other penalties
In addition to these disciplinary sanctions, the organizers reserve the right to sue, as in
civil and criminal matters, any person who has or has attempted to disrupt the proper
conduct in particular by contributing to a case of cheating, fraud, or automated data
processing system whether or not they have participated in the event.